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Skandinavian News 7
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Skandinavian News - Issue 7 (1989-01)(Accession)[h Amiga Hackers United].adf
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2001-01-20
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#move 0,0
while killing some slimes who you may
find. After you enter the dungeon
remember: DO NOT ENTER THE FIRST
PASSAGE ON LEFT! This is too dangerous,
because there is something very valuab-
le and it's guarded very well. Instead
of this examine all other corridors and
remember only way to find hidden doors
is to bang your head on wall. When you
find man you're searching for make note
about what he said and do so.
1st mission: Rescue Kilmor from The
Hall of Giants. March south, follow the
path nearest to river. You find a town.
Visit inn, buy healing / magic potions
and swim to the castle you see over the
river. Giant Wooden Building is the
right place. Do whatever you want but
remember: at jail push all buttons once
and there is one room you can't enter
now. After you've been there for long
enough, return to your boss.
2nd mission: Attend the funeral of
Kilmor and meet all the guests. You
must go to west, to dwarf's castle.
Hint: Examine first all rooms, fight
with monsters you meet and after this
#move 325,0
meet with all guests. Also take a look
to Kilmor's chest. After this take your
seat. Note: there is one room you can't
enter! Now return to your boss.
3rd mission: You must go to east to
find Chamber Of Chronos that will take
you to Plane Of Light to meet The Light
Fairy. This is easy, just go east..
You can visit the dungeon you see in
middle of mountains, you could make it
later too but why delay? When you find
Wizard's Room talk to him and buy that
spell he offers. You can't use it yet..
The place you're searching is very
east, on a small island. Enter it, talk
with the dragon and Chronos and visit
all rooms. Don't go away before you've
found The Key Of Light. Chamber Of
Chronos is your only way to travel onto
other planes than The Material Plane.
Travelling is done by entering coordi-
nates to vehicle left from main entran-
ce. Moving to other Planes is done by
pushing the key at vehicle right from
main entrance. Right coordinates are to
be found somewhere in the house. --->